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Newsletter and Technical Publications
<Technical Workbook on Environmental Management Tools for
Decision Analysis>
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ICEBREAKER ACTIVITY 3: QUICK ON YOUR FEET
Materials: None
Instructions to the Trainer:
- Divide the group equally into two lines labeled as group A and group B.
- Inform them that they must rearrange themselves within their line according
to the instructions you give them. The group which completes each of the
instructions first earns a point for each round.
- Keep a tally on the board. The group with the most number of points at the
end of the activity wins. (The Trainer may opt to prepare a simple group prize.
Be imaginative on the kind of group prizes).
- Read any or all of the following instructions to the group, one at
a time: Arrange yourselves according to:
- Height (from shortest to tallest)
- Birth month (from January to December)
- No. of children (from zero (none) to as many)
- No. of years in present position
- Distance traveled to reach the training venue (from nearest to farthest)
- Note to Trainer: After each instruction is completed by the groups, verify
that they are in proper order by quickly going down the line and interviewing
each member on the topic (e.g. for birth month, "what month were you born?") If
an error in sequencing is uncovered, the point is credited to the other group.
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ICEBREAKER ACTIVITY 4: THE BOAT IS SINKING
Materials: None
Instructions to the Trainer:
- Gather participants in a big circle.
- Inform them that you will be saying the phrase, "the boat is sinking. Group
yourselves into (number)." The participants must listen for the
number and group themselves accordingly. For example, if the Trainer says, "The
boat is sinking. Group yourselves into five," then participants must group
themselves into five.
- Anyone left without a group is out of the game. The Trainer quickly
interviews the participant before asking him to take a seat and thanking him for
his participation. Interview questions must be kept light, e.g.." what is your
name? (if participants are not familiar with each other yet), or "Describe
yourself in one word."
- Participants who are part of a group must also quickly memorize each other's
names. Trainer approaches any one group in the room and randomly chooses a
member of that group to recite the names of his/her groupmates, without
coaching.
- Repeat steps two to four, gradually increasing the pace.
- The activity ends when almost all participants have been eliminated from the
game and you are left with only two or three participants standing. The Trainer
may opt to award simple prizes to them, or ask everyone to give them a hearty
round of applause.
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ICEBREAKER ACTIVITY 5: THE MEMORY GAME
Materials: Name tags
Instructions to the Trainer:
- Gather the participants in a big circle. Choose one person to be "it," and
have him/her stand in the middle of the circle. Make sure that all are wearing
their name tags.
- Inform them that they must prepare one-word answers to a single question you
will ask. Suggested questions are as follows: (choose only one at a time).
- What is your favorite food?
- What is your favorite color?
- Which internationally famous person do you admire most? (living person)
- What environment sector do you represent? (forest, mountain, coastal areas,
urban, agriculture, etc.)
- What is your hobby?
- Each participant must quickly interview the person on his/her right
and on his/her left to learn their answer to the question asked by
the Trainer. The "It" in the middle waits patiently for his instructions.
- After 15 seconds, the Trainer asks the "It" to cover his eyes, turn around
twice and point at random to any one in the circle. The participant selected
must quickly share the information about his co-participants on his/her right
and left sides based on the Trainer's earlier question.
- If the participant answers correctly, the "It" must repeat step no. 4. If
the answer is not correct, the participant selected must replace the "It" in the
middle of the circle.
- To make the activity more challenging, the Trainer can, at any point, ask
everyone in the group to change places in the circle within a count of five
seconds, so that they are not standing next to someone they have already
interviewed.
- The Trainer can alternate/change the questions as often as he/she waits, and
end the activity after ten or fifteen minutes
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