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About UNEP
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United Nations Environment Programme
Division of Technology, Industry and Economics
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Newsletter and Technical Publications
<Technical Workbook on Environmental Management Tools for Decision Analysis>



ICEBREAKER ACTIVITY 3: QUICK ON YOUR FEET

Materials: None

Instructions to the Trainer:

  1. Divide the group equally into two lines labeled as group A and group B.
  2. Inform them that they must rearrange themselves within their line according to the instructions you give them. The group which completes each of the instructions first earns a point for each round.
  3. Keep a tally on the board. The group with the most number of points at the end of the activity wins. (The Trainer may opt to prepare a simple group prize. Be imaginative on the kind of group prizes).
  4. Read any or all of the following instructions to the group, one at a time: Arrange yourselves according to:
    1. Height (from shortest to tallest)
    2. Birth month (from January to December)
    3. No. of children (from zero (none) to as many)
    4. No. of years in present position
    5. Distance traveled to reach the training venue (from nearest to farthest)
  5. Note to Trainer: After each instruction is completed by the groups, verify that they are in proper order by quickly going down the line and interviewing each member on the topic (e.g. for birth month, "what month were you born?") If an error in sequencing is uncovered, the point is credited to the other group.

 

ICEBREAKER ACTIVITY 4: THE BOAT IS SINKING

Materials: None

Instructions to the Trainer:

  1. Gather participants in a big circle.
  2. Inform them that you will be saying the phrase, "the boat is sinking. Group yourselves into (number)." The participants must listen for the number and group themselves accordingly. For example, if the Trainer says, "The boat is sinking. Group yourselves into five," then participants must group themselves into five.
  3. Anyone left without a group is out of the game. The Trainer quickly interviews the participant before asking him to take a seat and thanking him for his participation. Interview questions must be kept light, e.g.." what is your name? (if participants are not familiar with each other yet), or "Describe yourself in one word."
  4. Participants who are part of a group must also quickly memorize each other's names. Trainer approaches any one group in the room and randomly chooses a member of that group to recite the names of his/her groupmates, without coaching.
  5. Repeat steps two to four, gradually increasing the pace.
  6. The activity ends when almost all participants have been eliminated from the game and you are left with only two or three participants standing. The Trainer may opt to award simple prizes to them, or ask everyone to give them a hearty round of applause.

 

ICEBREAKER ACTIVITY 5: THE MEMORY GAME

Materials: Name tags

Instructions to the Trainer:

  1. Gather the participants in a big circle. Choose one person to be "it," and have him/her stand in the middle of the circle. Make sure that all are wearing their name tags.
  2. Inform them that they must prepare one-word answers to a single question you will ask. Suggested questions are as follows: (choose only one at a time).
    1. What is your favorite food?
    2. What is your favorite color?
    3. Which internationally famous person do you admire most? (living person)
    4. What environment sector do you represent? (forest, mountain, coastal areas, urban, agriculture, etc.)
    5. What is your hobby?
  3. Each participant must quickly interview the person on his/her right and on his/her left to learn their answer to the question asked by the Trainer. The "It" in the middle waits patiently for his instructions.
  4. After 15 seconds, the Trainer asks the "It" to cover his eyes, turn around twice and point at random to any one in the circle. The participant selected must quickly share the information about his co-participants on his/her right and left sides based on the Trainer's earlier question.
  5. If the participant answers correctly, the "It" must repeat step no. 4. If the answer is not correct, the participant selected must replace the "It" in the middle of the circle.
  6. To make the activity more challenging, the Trainer can, at any point, ask everyone in the group to change places in the circle within a count of five seconds, so that they are not standing next to someone they have already interviewed.
  7. The Trainer can alternate/change the questions as often as he/she waits, and end the activity after ten or fifteen minutes

 

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Table of Contents

  • Brochure
  • IETC Brochure


  • International Year of Forests
  • International Year of Forests


  • World Environment Day
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  • UNEP Campaign
  • UNite to Combat Climate Change